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In sound mind switch
In sound mind switch












in sound mind switch
  1. In sound mind switch how to#
  2. In sound mind switch upgrade#

It was meant to create tension, but instead grinds the game to halt. The addition of a map would have made this less troublesome, as then you would at least know if you were heading toward one of your multiple targets, but without it and in the dark – you’ll often find yourself backtracking in hopes of figuring out some nook or door or item you may have missed all while trying to construct a mental map. The game rarely tells you where to go, and you are often being pursued by enemies or the boss of the level, making exploration a hassle as you are constantly forced to race through the darkness, with little to no idea where to go next, all while trying to stay alive.

in sound mind switch

You can find various sign posts or posters in areas with a map, but a game like this really needs a readily accessible map to help with exploration.

in sound mind switch

While the levels are sprawling landscapes littered with buildings, secret areas, underground layers, water towers, lighthouses, and more – it is under-served by the lack of an accessible map. Unfortunately, exploration is In Sound Mind’s weakest point. There are pills hidden absolutely everywhere throughout In Sound Mind, and while they are not necessary for progression, they do help Desmond survive harder sections and give players a reason to fully explore each area. His Health, Stamina, Speed, and Stealth can be increased by finding pills, with every three of a particular pill found leading to a small increase for that corresponding stat.

In sound mind switch upgrade#

Inside each home will be your next tape which must then be taken back to your office to listen to and complete.ĭesmond can upgrade his stats to an extent. New doors leading to patient’s homes are hidden throughout the starting building and accessing them will require clever use of your items. Each item is absolutely essential to progression, with the first item – the gun – being hidden in the building itself, with everything else being found within a tape. Thankfully, I was only honestly worried about running out of battery in one level, as I constantly had to use my flashlight to keep a monster at bay as I explored.Īs you explore you’ll find a gun followed by a shard of glass which can be used as a makeshift knife to attack enemies, unveil secrets, and to cut your way through obstacles a gas mask to help you survive contaminated rooms a flare gun to clear away particularly strong areas of darkness a shotgun to keep packs of enemies at bay pills which can grant health, lure enemies away, and dispose of chemical spills and a radio which can be used to hack control panels and as a weapon when low on ammo. That said, the game is dark, and purposefully so, forcing you to use the flashlight more than you’d like unless you turn up the game’s brightness to compensate. No worries though, as scattered throughout the rundown building and levels are tons of batteries, ensuring that you are almost never engulfed in total darkness. This is a setting ripe for exploration, allowing each setting to feel distinct, culminating with each patient’s inner demon serving as the level’s boss, while also adding surprising depth to what could have been a routine horror game.ĭesmond begins with little more than a flashlight, which is a battery hog and must be used sparingly. In between each patient he must explore the building in a pseudo-Metroidvania style, using tools found in each tape.

In sound mind switch how to#

The gist of the story is simple – Desmond is a psychologist in Milton Haven who must find tapes documenting his conversations with his patients and then enter that tape to fight through his patients’ inner demons and free them from their torment, all while figuring out why he is in his current situation and how to escape. He leaves his apartment and heads back to his office, where he places the tape in a tape deck and is instantly transported into the mind of his patient. Inside is a tape bearing the name of one of his patients. He opens it to find – his apartment? But how? His apartment is nowhere near his work. Who locked him in here? How does he escape? Eventually he stumbles upon a lit up door. A mysterious entity is on the other line – berating him, mocking him, tormenting him – but why? As he explores the run down building he finds sarcastic notes, making fun of his situation. The front door is boarded up, and he is unable to leave. Outside, water is rising quickly, already engulfing a few smaller buildings. The building he’s in houses his psychology practice and still looks familiar, but is greatly dilapidated.














In sound mind switch